//
//  MHBaseTableViewController.swift
//  MHSinaWeiBo
//
//  Created by a on 15/10/1.
//  Copyright © 2015年 icast. All rights reserved.
//

import UIKit
//遵守协议，设置代理，实现方法
class MHBaseTableViewController: UITableViewController,VisitorLoginDelegate {

    var isLogin = false
    //定义属性，保存登陆界面view，方便子类使用
    var visitorView : MHVisitorLoginView?
    
    override func loadView() {
        //判断是否登录
        isLogin ? super.loadView() : setupVisitorView()
    }
    
    func setupVisitorView (){
        
        visitorView = MHVisitorLoginView()
        
        visitorView?.delegate = self
        //设置当前view为登录的view界面
        view = visitorView
        
        view.backgroundColor = UIColor(white: 0.93, alpha: 1.0)
        
        //设置上导航按钮
        navigationItem.leftBarButtonItem = UIBarButtonItem(title: "注册", style: UIBarButtonItemStyle.Plain, target: self, action: "registerWillAppear")
        
        navigationItem.rightBarButtonItem = UIBarButtonItem(title: "登录", style: UIBarButtonItemStyle.Plain, target: self, action: "loginWillAppear")
        navigationItem.rightBarButtonItem?.tintColor = UIColor.orangeColor()
        navigationItem.leftBarButtonItem?.tintColor = UIColor.orangeColor()
        
    }
   
    //MARK: 实现VisitorView的代理方法
    func visitorLogin() {
        
        //跳到授权界面
        let sb = UIStoryboard.init(name: "MHOAuth", bundle: nil)
        let VC = sb.instantiateInitialViewController()
        
        //跳转
        presentViewController(VC!, animated: true, completion: nil)
        
    }
    
    func visitorRegister() {
        
    }
    
    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)
       
    }
    override func viewDidLoad() {
        super.viewDidLoad()

       
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
